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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Danik's Game Development Blog - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-3f21d135" type="application/json"/><link>http://daniksdevblog.disqus.com/</link><description></description><atom:link href="http://daniksdevblog.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 26 Apr 2012 03:16:08 -0000</lastBuildDate><item><title>Re: Aether</title><link>http://danikgames.com/blog/?p=658#comment-509504229</link><description>&lt;p&gt;Thanks, that's what I was going for!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Thu, 26 Apr 2012 03:16:08 -0000</pubDate></item><item><title>Re: Aether</title><link>http://danikgames.com/blog/?p=658#comment-509163430</link><description>&lt;p&gt;This game is really nerve racking. I mean that as a compliment! Awesome!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Woody Fentress</dc:creator><pubDate>Wed, 25 Apr 2012 18:27:03 -0000</pubDate></item><item><title>Re: PyxelEdit LD version</title><link>http://danikgames.com/blog/?p=649#comment-507900653</link><description>&lt;p&gt;Hi Peter, glad you found it useful!&lt;/p&gt;

&lt;p&gt;Good suggestions, thanks! I will definitely work on those things. Later on there should be a native save format so that you can load a project with all the settings, keeping the tileset, palette etc. &lt;br&gt;Sadly AIR limits the program to one instance, so I'm thinking of maybe adding tabs for different projects later.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Tue, 24 Apr 2012 10:40:20 -0000</pubDate></item><item><title>Re: PyxelEdit LD version</title><link>http://danikgames.com/blog/?p=649#comment-507894466</link><description>&lt;p&gt;Hey Danik, thanks for the editor. I've used it extensively during LD23 and was a very happy user. I liked how you can easily draw tiles and test out tile maps. Loading a color palet from pretty much any picture was also a favorite.&lt;/p&gt;

&lt;p&gt;Of course, I wouldn't be a developer if I didn't see room for improvement :)&lt;br&gt;* Could you make it so the editor remembers the last path used? If I was loading and saving a few items, I always had to navigate back to my game asset folder&lt;br&gt;* A load option for tilemaps would also be a godsend. I worked around this by loading the tilemap as an image and redefining it every time, but that became annoying pretty quickly.&lt;/p&gt;

&lt;p&gt;Great work!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Peter Backx</dc:creator><pubDate>Tue, 24 Apr 2012 10:31:19 -0000</pubDate></item><item><title>Re: Floral Particles 0.3</title><link>http://danikgames.com/blog/?p=280#comment-497745212</link><description>&lt;p&gt;is there a downloadable version &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Pencilnev</dc:creator><pubDate>Sat, 14 Apr 2012 16:20:40 -0000</pubDate></item><item><title>Re: Spot The Odd One running on Blackberry Playbook</title><link>http://blog.danikgames.com/?p=634#comment-497149324</link><description>&lt;p&gt;Thanks! Yes, the leaderboard doesn't work sometimes. It saves your highscore locally though, so you can try again to submit it later.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Sat, 14 Apr 2012 04:20:44 -0000</pubDate></item><item><title>Re: Unnamed pixel editor</title><link>http://danikgames.com/blog/?p=642#comment-497099237</link><description>&lt;p&gt;If you can, yeah Open Source it.&lt;br&gt;Great work, i really like coming back to this blog.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AsselinPaul</dc:creator><pubDate>Sat, 14 Apr 2012 03:25:49 -0000</pubDate></item><item><title>Re: Spot The Odd One running on Blackberry Playbook</title><link>http://blog.danikgames.com/?p=634#comment-496925690</link><description>&lt;p&gt;I have a blackberry playbook!  Rock it! &lt;/p&gt;

&lt;p&gt;ps.  I couldn't submit my scores or check the leader boards, it said to check my internet connection.  And that is working, but it's still cool.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Keith Weatherby II</dc:creator><pubDate>Sat, 14 Apr 2012 00:58:34 -0000</pubDate></item><item><title>Re: Unnamed pixel editor</title><link>http://danikgames.com/blog/?p=642#comment-491840704</link><description>&lt;p&gt;I recorded a short preview video. &lt;br&gt;&lt;a href="http://www.youtube.com/watch?v=-I2JYTBYBxs" rel="nofollow"&gt;http://www.youtube.com/watch?v...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Sun, 08 Apr 2012 19:23:41 -0000</pubDate></item><item><title>Re: Unnamed pixel editor</title><link>http://danikgames.com/blog/?p=642#comment-491788686</link><description>&lt;p&gt;It's hard to say. The basic drawing, tile referencing and so on is pretty much done, so that part is already useful. The big next step is adding animation support.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Sun, 08 Apr 2012 17:21:13 -0000</pubDate></item><item><title>Re: Unnamed pixel editor</title><link>http://danikgames.com/blog/?p=642#comment-491618448</link><description>&lt;p&gt;Looks sweet. How far is it from being done? It looks like it can boost my productivity pretty significantly.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric</dc:creator><pubDate>Sun, 08 Apr 2012 11:44:56 -0000</pubDate></item><item><title>Re: Unnamed pixel editor</title><link>http://danikgames.com/blog/?p=642#comment-491435336</link><description>&lt;p&gt;Thanks! I will make a video soon to show it in action.&lt;br&gt;I'm definitely considering open-sourcing it, but I haven't decided yet. It would be nice to make some money off it too (gotta make a living :) ), donations maybe?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Sun, 08 Apr 2012 04:04:17 -0000</pubDate></item><item><title>Re: Unnamed pixel editor</title><link>http://danikgames.com/blog/?p=642#comment-491331203</link><description>&lt;p&gt;Man, that's awesome. Looks like a Pixothello in a more solid state, at least I hope! Good job! :)&lt;br&gt;Looking forward to see it working. Hope you open-source it so we can help you.&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Diego Machado</dc:creator><pubDate>Sun, 08 Apr 2012 00:54:47 -0000</pubDate></item><item><title>Re: Spot The Odd One running on Blackberry Playbook</title><link>http://blog.danikgames.com/?p=634#comment-460969731</link><description>&lt;p&gt;Sorry, it's over for this time. They did it last year aswell, so maybe they will do it again next year. Follow @BlackBerryDev if you don't want to miss it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Fri, 09 Mar 2012 17:51:17 -0000</pubDate></item><item><title>Re: Spot The Odd One running on Blackberry Playbook</title><link>http://blog.danikgames.com/?p=634#comment-460937685</link><description>&lt;p&gt;Is this still valid? Do you have a link or something. Thanks a lot and well done with your LDM entry. It was great.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AsselinPaul</dc:creator><pubDate>Fri, 09 Mar 2012 17:08:36 -0000</pubDate></item><item><title>Re: LD48 Ravenwood</title><link>http://danikgames.com/blog/?p=494#comment-390889730</link><description>&lt;p&gt;Thanks Pete!&lt;br&gt;I'm planning to work some more on this game for sure, to make it more complete and probably a bit longer. It will have to wait though due to work and christmas. Probably sometime in January.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Tue, 20 Dec 2011 15:05:49 -0000</pubDate></item><item><title>Re: LD48 Ravenwood</title><link>http://danikgames.com/blog/?p=494#comment-390886759</link><description>&lt;p&gt;Hi Gen, thanks for commenting!&lt;br&gt;I'm glad you enjoyed the game. You are right, it would be cool to have a secret place there, I should add that!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Tue, 20 Dec 2011 15:01:14 -0000</pubDate></item><item><title>Re: LD48 Ravenwood</title><link>http://danikgames.com/blog/?p=494#comment-390882810</link><description>&lt;p&gt;I really liked your game. My only complaints are pretty much the ones you pointed out yourself. Haha. Do you plan to flesh this game out a bit for the sake of truly "finishing" it? Or are you just going to drop it and move on to other projects?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Proform Pete</dc:creator><pubDate>Tue, 20 Dec 2011 14:55:22 -0000</pubDate></item><item><title>Re: LD48 Ravenwood</title><link>http://danikgames.com/blog/?p=494#comment-390610720</link><description>&lt;p&gt;Hi Danik,&lt;/p&gt;

&lt;p&gt;I quite enjoyed this entry to LD, there's some good ideas that would deserve to be carried further. The ability to heal from taking shelter is nice, I also liked the scrolling you experimented there. The simple design and fluidity of the whole sure adds to the mood. The music and sound setting are well achieved too. I haven't much to add as you judge well your own work, but I easily could see some improvements, like, I don't know, having only nine lives and a game over that would reinitialize the level and orbs.&lt;/p&gt;

&lt;p&gt;Looking at your world.png, I just noticed I died countless times trying to reach a secret place that never existed to begin with :&lt;/p&gt;

&lt;p&gt;&lt;a href="http://uppix.net/7/f/f/56f23b52f52aa8320214ba0bd8be5.jpg" rel="nofollow"&gt;http://uppix.net/7/f/f/56f23b5...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;D'oh !&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gen</dc:creator><pubDate>Tue, 20 Dec 2011 07:53:21 -0000</pubDate></item><item><title>Re: Floral Particles 0.4</title><link>http://danikgames.com/blog/?p=327#comment-374087407</link><description>&lt;p&gt;Thanks Marco! &lt;br&gt;You have some good ideas. I have been thinking about making the variables have more general settings such as randomness for all of them, but I have to rewrite a lot then. Maybe for a sequel.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Mon, 28 Nov 2011 04:49:57 -0000</pubDate></item><item><title>Re: Floral Particles 0.4</title><link>http://danikgames.com/blog/?p=327#comment-373921724</link><description>&lt;p&gt;thats pretty awesome! the variety of the output is really amazing, thanks for sharing that!&lt;/p&gt;

&lt;p&gt;you probably had something similar in mind, but here are some ideas i had while playing:&lt;/p&gt;

&lt;p&gt;- a randomize-factor for most of the properties might add even more variety and liveness&lt;br&gt;- some kind of quantizer that does the opposite of the 1st&lt;br&gt;- using multiply-blendmode for drawing&lt;/p&gt;

&lt;p&gt;keep up your great work!&lt;/p&gt;

&lt;p&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marco Penndorf</dc:creator><pubDate>Sun, 27 Nov 2011 20:21:15 -0000</pubDate></item><item><title>Re: Ludum Dare 21: Coin Runner</title><link>http://danikgames.com/blog/?p=465#comment-297854099</link><description>&lt;p&gt;Awesome! I'm working on the game right now, thanks for the motivation boost!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Mon, 29 Aug 2011 13:11:16 -0000</pubDate></item><item><title>Re: Ludum Dare 21: Coin Runner</title><link>http://danikgames.com/blog/?p=465#comment-297728961</link><description>&lt;p&gt;Finally, I found your web site so that I could tell you. Dude...this game should win. I played it yesterday thinking I would just do a quick run-through and then move on to others. An hour and a half later I was frantically still trying to level myself up to get one...more...power-up and laughing my ass off at the stupid blocks that couldn't catch me. Well done, sir. GG, WP. Coin Runner FTW.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Josh</dc:creator><pubDate>Mon, 29 Aug 2011 09:31:47 -0000</pubDate></item><item><title>Re: Color picking in as3</title><link>http://danikgames.com/blog/?p=379#comment-257590108</link><description>&lt;p&gt;Yes&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Danik</dc:creator><pubDate>Tue, 19 Jul 2011 15:30:02 -0000</pubDate></item><item><title>Re: Color picking in as3</title><link>http://danikgames.com/blog/?p=379#comment-257536207</link><description>&lt;p&gt;it returns RGB?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Felipe Rodrigues</dc:creator><pubDate>Tue, 19 Jul 2011 14:53:40 -0000</pubDate></item></channel></rss>
